A short campaign.
A focused adventure you can finish without finding fifty or sixty hours for the main story. Exact length is still to be announced.
NAIZERBEAM’S FIRST GAME
A first-person shooter inspired by the 90s. A short campaign, relentless survival, and one priority: make it fun.
BEYOND THE PORTAL
Ancient stone, overgrown passages and amethyst-lit portals. A first look at one of the places you’ll fight in Amethyst Dominion.


STRAIGHT FROM THE GAME
Guns, blades, and enemies closing in. Our introduction includes actual Dominion-mode development footage.
Hosted on YouTube. The player loads only when you press play. Development footage; visuals and gameplay may change.
A focused adventure you can finish without finding fifty or sixty hours for the main story. Exact length is still to be announced.
Our take on wave survival: hold off the enemies and keep fighting. The footage above shows this mode in development.
WHY WE’RE MAKING IT
We want fun mechanics, a focused campaign, and a price that makes trying a new game easy. The 90s-inspired style lets us focus on what matters instead of spending years on a particle effect. Modern gameplay and modes, without turning every release into an enormous commitment.
Our goal is to deliver all of that without blood, gore, sexual content, or other mature material. Exciting combat does not need those things to be fun. This is still a first-person shooter; an official age rating has not been announced.
Price and final features will be announced as development progresses. This is our own game and our current plan—not a finished product review.
Read the announcement ↗OUR CURRENT TARGET
Steam · Switch and Switch 2 targeted for 2027
Development targets, not guaranteed dates or confirmation of platform approval. A Steam store link will be added when available.
Follow development on YouTube ↗