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Street Fighter 6: Years 1–2 Fighters Edition

Modern controls make the first round approachable; an exceptional combat system makes the thousandth worth playing. Teen content and online spending need supervision.

General 8.7Family 6.8

The review

Street Fighter 6 solves a problem the genre has wrestled with for years: how to welcome a curious new player without making mastery meaningless. Modern controls let a beginner throw the move they intended. Spacing, timing, adaptation, and nerve still decide the match.

The result is unusually good family-room competition for teens and adults. A short set is instantly legible, but every rematch reveals another decision. The larger package is less even, yet its rough edges rarely touch the superb one-on-one foundation.

Families should look beyond the word “fighting.” The stylized punches are obvious, but the rating also covers mild blood, revealing outfits, suggestive presentation, profanity, and substance references. Those details, plus online interaction and purchases, matter more than the bright paint-splash look suggests.

The family check

Mechanically welcoming, but the content is designed for teens. Local matches are easier to manage than open online play, and purchase controls are recommended.

  • Violence: Constant martial-arts combat with pain reactions and occasional mild blood.
  • Sexuality: Revealing costumes and suggestive camera framing appear.
  • Substances: Alcohol and tobacco references are included.
  • Online: User interaction and in-game purchases require account controls.

Sources and transparency